This file contains the settings for custom events.


The customevents.yml file contains a list of configuration nodes for each custom event.

Example:

  • owner:
      permission: superlobby.owner
      join-message: '&eThe owner &a<player> &ejoined the server!'
      quit-message: '&eThe owner &c<player> &eleave the server!'
      join-firework: random, 5
      join-sound: ENTITY_GENERIC_EXPLODE
      join-sound-old: EXPLODE
  • silent:
      permission: superlobby.staff
      join-message: none
      quit-message: none
  • god:
      permission: superlobby.god
      join-message: '&b#GOD &a<player> &ejoined the server!'
      quit-message: '&b#GOD &c<player> &eleave the server!'
      join-firework: random, 5
      join-sound-global: true
      join-sound: ENTITY_GENERIC_EXPLODE
      join-sound-old: EXPLODE
  • vip++:
      permission: superlobby.vip++
      join-message: '&b#VIP++ &a<player> &ejoined the server!'
      quit-message: '&b#VIP++ &c<player> &eleave the server!'
      join-firework: random, 5
      join-sound: ENTITY_GENERIC_EXPLODE
      join-sound-global: true
      join-sound-old: EXPLODE
  • vip:
      permission: superlobby.vip
      join-message: '&b#VIP &a<player> &ejoined the server!'
      quit-message: '&b#VIP &c<player> &eleave the server!'
      join-firework: random, 5
  • default:
      permission: superlobby.default
      join-message: '&a<player> &ejoined the server!'
      quit-message: '&c<player> &eleave the server!'

 

Node configuration.


permission:

  • Any string value.
  • Example: superlobby.default
  • Permission for the event to work.

join-message:

  • Any string value.
  • Example: &a<player> &ejoined the server!
  • Message when entering the server. Place «none» to not send any message.

quit-message:

  • Any string value.
  • Example: &c<player> &eleave the server!
  • Message when leaving the server. Place «none» to not send any message.

join-firework:

  • Any text value and a number.
  • Example: random, 5
  • Fireworks when entering the server. Use «random» or (FireworkEffect Type). After the «,» the number of fireworks is placed.

join-sound:

  • Any string value.
  • Example: ENTITY_GENERIC_EXPLODE
  • Sound when entering the server. Name a sound valid for Minecraft version 1.9 or higher.(1.9 – 1.10 – 1.11 – 1.12 – 1.13 – 1.14 – 1.15 – 1.16 – 1.xx).

join-sound-old:

  • Any string value.
  • Example: EXPLODE
  • Sound when entering the server. Put the sound name valid for Minecraft version 1.8.8. (1.8.8).

join-gamemode:

  • Any string value.
  • Example: SURVIVAL
  • Player’s game mode when it enters the server. (GameModes).

join-comands:

  • List of string values.
  • Example:
    • - "player: say hola"
    • - "op: gamemode 1"
    • - "tell: Hola mundo"
  • (List) Commands to execute when the player enters the server. (Command format).

join-sound-global:

  • Boolean value true or false.
  • Example: true
  • Enabled to send sound of all players.