This file contains the settings for claim menu.


The clain.yml file contains a list of configuration nodes for the menu.

Example:

settings-name: '&c&lClaim Reward'
settings-rows: 3
items:
  diamond:
    name: '&a&LDiamonds &6(&7Price: &f&6)'
    lore:
    - '&c&m-------------------------------------'
    - '&c- &7Claim 10 Diamonds'
    - '&c- &7Click to claim the reward'
    - '&c&m-------------------------------------'
    material: 'DIAMOND'
    data: 0
    slot: 12
    commands:
    - 'give: DIAMOND 10'
    - 'tell: &c&lReferralSystem &c>> &7Your reward &610 &bdiamonds'
    - 'broadcast: &c&lReferralSystem &c>> &7The player &b &7a claimed &610
      &bdiamonds.'
    permission: rs.claim.diamond
    price: 20
    one-time: true
  money:
    name: '&a&lMoney &6(&7Price: &f&6)'
    lore:
    - '&c&m-----------------------'
    - '&c- &7Claim $1000'
    - '&c- &7Click to claim the reward'
    - '&c&m-----------------------'
    material: 'EMERALD'
    data: 0
    slot: 14
    commands:
    - 'money: 10000'
    - 'tell: &c&lReferralSystem &c>> &7Your reward &61000 &bDollars.'
    - 'broadcast: &c&lReferralSystem &c>> &7The player &b &7a claimed &61000
      &bDollars.'
    permission: rs.claim.money
    price: 40
  rank:
    name: '&a&lFree Rank &6(&7Price: &f&6)'
    lore:
    - '&c&m-----------------------'
    - '&c- &7Claim free vip rank'
    - '&c- &7Click to claim the reward'
    - '&c&m-----------------------'
    material: 'DIAMOND_HELMET'
    data: 0
    slot: 16
    commands:
    - 'console: pex user  group add Vip * 80'
    - 'tell: &c&lReferralSystem &c>> &7Your reward &6Vip &bRank.'
    - 'broadcast: &c&lReferralSystem &c>> &7The player &b &7a claimed &6Vip
      &brank.'
    permission: rs.claim.money
    price: 400
    one-time: true

Menu node configuration.


settings-name:

  • Any string value.
  • Example: «&c&lClaim Reward»
  • The name of the menu.

settings-rows:

  • Any integer value.
  • Example: 3
  • Number of rows in the menu. (1,2,3,4,5,6).

settings-open-sound:

  • Any string value.
  • Example: NOTE_PLING
  • Sound that will sound when you open the menu. (You must place a valid sound for the version of minecraft that you are using on your server.) (1.8.8  1.9 – 1.10 – 1.11 – 1.12 – 1.13 – 1.14 – 1.15 – 1.16 )

settings-glass-enable:

  • Boolean value true or false.
  • Example: true
  • To place decoration glasses.

settings-glass-color:

items:

  • List of Items nodes configuration.
  • Example:
    • diamond:
          name: '&a&LDiamonds &6(&7Price: &f&6)'
          lore:
          - '&c&m-------------------------------------'
          - '&c- &7Claim 10 Diamonds'
          - '&c- &7Click to claim the reward'
          - '&c&m-------------------------------------'
          material: 'DIAMOND'
          data: 0
          slot: 12
          commands:
          - 'give: DIAMOND 10'
          - 'tell: &c&lReferralSystem &c>> &7Your reward &610 &bdiamonds'
          - 'broadcast: &c&lReferralSystem &c>> &7The player &b &7a claimed &610
            &bdiamonds.'
          permission: rs.claim.diamond
          price: 20
          one-time: true
        money:
          name: '&a&lMoney &6(&7Price: &f&6)'
          lore:
          - '&c&m-----------------------'
          - '&c- &7Claim $1000'
          - '&c- &7Click to claim the reward'
          - '&c&m-----------------------'
          material: 'EMERALD'
          data: 0
          slot: 14
          commands:
          - 'money: 10000'
          - 'tell: &c&lReferralSystem &c>> &7Your reward &61000 &bDollars.'
          - 'broadcast: &c&lReferralSystem &c>> &7The player &b &7a claimed &61000
            &bDollars.'
          permission: rs.claim.money
          price: 40
  • List of item nodes that will contain the menu.

Items nodes configuration.


name:

  • Any string value.
  • Example: «&a&LDiamonds &6(&7Price: &f<price>&6)»
  • The name of the item.

lore:

  • List of string values.
  • Example:
    • - '&c&m-------------------------------------'
    • - '&c- &7Claim 10 Diamonds'
    • - '&c- &7Click to claim the reward'
    • - '&c&m-------------------------------------'
  • The description of the item.

material:

  • Any text string value for the material.
  • Example: PLAYER_HEAD
  • The material of the item. Put the name a valid material for Minecraft version 1.13 or higher. (1.13 – 1.14 – 1.15 – 1.16 – 1.xx).

material-old:

  • Any text string value for the material.
  • Example: DIODE
  • Example with data: SKULL_ITEM:3
  • The material of the item. Put the name of the valid material for the version of minecraft lower than 1.13. (1.8.8 – 1.9 – 1.10 – 1.11 – 1.12).

slot:

  • Any integer value.
  • Example: 12
  • Location in the inventory of the item.

commands:

  • List of string values.
  • Example:
    • - 'give: DIAMOND 10'
    • - 'tell: &c&lReferralSystem &c>> &7Your reward &610 &bdiamonds'
  • (List) Command that is executed when clicking. (Command format).

permission:

  • Any string value.
  • Example: rs.claim.diamond
  • Permission to use the item.

price:

  • Any integer value.
  • Example: 20
  • Price to use the item. default none.

keep-open:

  • Boolean value true or false.
  • Example: false
  • To keep inventory open. default false.

permission-to-view:

  • Boolean value true or false.
  • Example: true
  • Permission to view the inventory. default false.

skull:

  • Any string value.
  • Example: PedroJM96
  • To use heads with skin. Skulls format.

enchant-glow:

  • Boolean value true or false.
  • Example: true
  • To add enchantment colors to the items. default false.

no-permision-message:

  • Any string value.
  • Example: "&7[&9&l>&7] You do not have permission to use that item."
  • Message that will be shown to the player when he does not have the permissions to use the item.

one-time:

  • Boolean value true or false.
  • Example: true
  • So you can claim only once.